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Futuristic Soldier (Robotic Arm)

On account of Easter, the project took three days for the arm to be finished, for this reason i declared the conclusion of the model of the arm of the character in 2018/04/03. I started modeling the arm by the hand of the character, i used as a base his original model made in Adobe Fuse to generate the persong model in a simplified way, my goal is to increase this same character until he represents a robotic futuristic character in his fullness. The project was designed and created for testing and potential future marketing. The project is not 100% complete, future updates are coming. When it's ready, i'll insert the character into Unreal Engine 4, to demonstrate it. If you like my work please evaluate it or comment.

This image is from the design of the robotic arm finalized.

This image is from the design of the robotic arm finalized.

these images were the references used to create the robotic arm of the project in question.

these images were the references used to create the robotic arm of the project in question.

The texture of the template was made not Substance Painter 2.

The texture of the template was made not Substance Painter 2.

After creating the textures created using various materials, they were joined through Photoshop. This was done in order to reduce the amount of textures, and their weight.

After creating the textures created using various materials, they were joined through Photoshop. This was done in order to reduce the amount of textures, and their weight.

Character with rigging.

Character with rigging.