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Angel of Death (NPC of a training game)

I'm doing some art studies in 2D games and would like to share these gear that I have done, I'm trying to replicate the conceptual style of the game "Hollow Knight" in a different way, I hope you like it.

I am now to animate the character in unity through the asset "Anima 2D", I will not use the "Dragonbones" for this put I'm testing this asset, I want to see if it will serve to streamline my work.

This is the initial art done in photoshop, later I made an animation in the software "Dragonbones" to see if it would work.

This is the initial art done in photoshop, later I made an animation in the software "Dragonbones" to see if it would work.

Here are the main concepts used in creating this character. I was inspired by the work of the artist "CHOCOLAZY", I do not know how to pronounce her real name is in the Japanese language, follow the link on her page: "https://www.artstation.com/chocolazy"

Here are the main concepts used in creating this character. I was inspired by the work of the artist "CHOCOLAZY", I do not know how to pronounce her real name is in the Japanese language, follow the link on her page: "https://www.artstation.com/chocolazy"

After the creation phase, I separated the parts of the character and imported them into a 2D animation software to test if it would work.

After the creation phase, I separated the parts of the character and imported them into a 2D animation software to test if it would work.

There was a loss of image quality when it was exported to the GIF format.

There was a loss of image quality when it was exported to the GIF format.